In
the video game industry, many developers and publishers will cover
“taboo” subjects, such as a racism, sexuality and my personal
favourite; religion. If done right it can make for a really amazing
game, that leaves you stumped and contemplating the meaning of your
own existence by the time you've finished it. If done wrong it just
makes players angry as some half cocked game attempts to make them
“See the light” like a street preacher squawking at you atop his
ivory soap box. In this review I will be going over the core aspects
of the game so that if you haven't played it or haven't even heard of
the Darksiders franchise, you may well think about picking it up. But
enough of my pandering, let the show go on!
Story
In this outing of
Darksiders you take control of Death the leader of “The Horsemen”. Death is on a quest to clear his brothers name and restore humanity,
although he has no idea how this can be achieved (good call dude!)
after a brief encounter with a transmogrification of his brother, he
is sent to a far off world that is being ruled over by “Corruption”. In order to restore humanity he is set the task of destroying
Corruption by the natives; a race of giants with Scottish accents known as "The Founders", how
fortunate for them that he turned up...
As you play through
Darksiders 2 you will learn more about how “The Horsemen” came in
to being and clear up some of the previous games unanswered
questions, such as: what Uriel was doing before she was trying to
make War her ultimate pin cushion. Along the way you will also hear
NPCs name drop characters which you will recognize from the first
game and will cause a small smile creep over your face as you
remember the good (or frustrating) times that you had playing
alongside these characters. It has things for newcomers to the series
too though, from the deadpan way that Death delivers his threats, to
the “battle chatter” that “The Founders” spout in a heavy
jock accent.
An important factor
that makes this game different from the previous title is that is
almost twice as long as the original Darksiders. This may be a good
thing or a bad thing depending upon your point of view.
Game
play
As with the previous
title, Darksiders 2 is more than just an apocalyptic button masher,
the overhauled level up system is more reminiscent of World of
Warcraft or the Dragon Age series, making you fill an experience bar
to get to the next level and allowing you to add another skill point
to Death's “Talent Tree”.
If you can
fill up every talent, Death is near on unstoppable
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The Amount of
customization that can be done with Darksiders 2 is nothing short of
epic, with each piece of clothing or armour adding or subtracting
points from Death's “Attributes” points, allowing the player to
mould Death in to the character that they prefer to play as. Although
this may seem tedious and boring, the ability to create Death as you
envision him to be is something that can't be missed.
As you would expect
the combo system is back. Instead of buying all your much needed
combo maps and items from the masochistic demon “Vulgrim” (who
coincidently makes a reappearance) instead you have to find the
different traders that hold the item you want, which can be
frustrating but also refreshing in that you don't have to buy
everything from a deranged but loveable, soul hungry demon outcast.
The in-game currency
has changed from “Souls” to “Gilt” which appear as small
piles of gold and won't gravitate to you once they are released from
what may be containing them, unlike Souls from the previous game.
The enemy design in
Darksiders 2 is just as, if not more creative as the previous title,
they are also biome specific, i.e. You wont find a Mummy roaming
round green brightly lit fields of The Forge Lands, instead you will
find them in the many tombs and dungeons that the Land Of The Dead
has to offer.
Vulgrim: Sneaky, greedy, maniacal...whats not to like?! |
A word to the wise
however, if “Fetch Quests” quests aren't your thing, then it
would be best to stay away from this title, as there is A LOT of
them, and believe me when I say A LOT, however if you enjoy exploring
and finding hidden goodies. Then the fetch quests won't really phase
you too much, read on to find out why.
Level
Design
In many ways the
developers “Vigil” took a lot of inspiration for the “Hub”
from the Zelda games of the 90's, each dungeon, cave or tomb is
connected by a meadow or a desert that has to be crossed on horse
back (purely to save time) to be reached. This is remedied by the
enemies that felt the need to converge there, time can be wasted (but
experience gained) by taking a little time to despatch these
misguided nasties and then procede on your merry way.
The
dungeons/caves/tombs are extremely well designed, with multiple
levels on in all of them it is easy to get lost for any length of
time whilst you work out what you have to do next, this happens more
often in the later dungeons, the addition of usable items that Death
can collect, makes the later dungeons even more of a grind to
complete, but the rewards at the end of most of them are more than
adequate.
As you would expect
with this kind of game, each dungeon ends with a boss battle of epic
proportions, many of these bosses follow patterns of attack that are
extremely easy to memorise such as: Shield Bash, Ice Breaker, Ice
Breaker, Killing Blow(A lil hint for you).
Some bosses are
extremely frustrating to kill until you work out a way to counter or
evade every attack that it may be throwing at you, but as a lot of
them are gigantic compared to Death, laying the final blow to deplete
their health meter is extremely satisfying and the goodies that they
drop even more so.
One of the more
frustrating bosses, but has one of the best loot drops in the game.
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The Pros
Being able to spec out Death exactly as you like is great, you can now create Death exactly as you've always imagined him.
The
Cons
Being the game of
epic proportions that Darksiders 2 is, you can't expect glitches to be
non-existent, several annoying camera angle glitches presented
themselves to me on my play through, but once the game has its
initial giggle at me waggling the analogue sticks trying to get Death
back in to the camera shot, the glitches never reappeared.
The dungeons can
sometimes get repetitive and boring, especially if you are on a long
gaming session, I found that leaving it for a day or two helped me
get back in to the flow of things and complete them.
The
Verdict
Even though it may
have a small Legend of Zelda complex, Darksiders 2 is an extremely
enjoyable game that a Darksiders veteran or new comer would enjoy, if
you have a thing for the end of the world with a lot of blood,
intense boss fights and games that involve a lot of scythe swinging, then Darksiders 2
is definitely a game worth picking up.